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Thread Review (Newest First)
Posted by King-Clod - 03-02-2022, 01:53 AM
You've made yourself clear. I agree. I'm honestly relieved that you have a rule like that.
Posted by Ignispark - 02-16-2022, 04:44 PM
Agreed, that's one of the most important rules there is. In other words, you're crystal clear.
Posted by knux400 - 02-16-2022, 02:57 PM
Hank stays silent for now, thinking about what Clemont said. Ihu is humming some kind of tune. Meanwhile, you and the question marks person are still talking tactics.
 
[Image: 128.png]

"I'm unsure how much she knows about the defenses around my base. If the fauna had a camera attached or there's been silent recon between the spurts of action, she might have an idea of some the security currently in place, as well as the placement of things like the rails.

It seems that the current impression made has been 'pacifist schmuck who talks too much and has no idea how to do strategy in the slightest', though that could have just been to mock us or to lower our guard. If it's true though, perhaps we have a one time edge to blindside MRM.

Probably the biggest semblances of strategy, if you could call it that, involves the usage of non-TCP assistance like a turret, the golem, a now-deceased guardian bat to keep TCPs out of the line of fire some, with less success than I'd hoped. Also, there has been coordinating with the kobolds. Strategy overall could probably use some work, to be honest. Avoidance won't hold forever, after all."
"The kobolds are valuable allies, but we want to avoid asking them to potentially die for us as much as possible. They may appear to be constructs of the game, but they are still living things."

They pause, taking all this in.

"We can't guarantee that's what MRM thinks of you, but we can try to- carefully- play into it. If you stay nonviolent during this encounter, we have a solid shot at maintaining that...and Clemont can try to keep the other TCP busy with his shield. If possible, I'd like to try and get some of our stun bombs going. Clemont isn't very good at throwing them yet, but if we can knock out the TCP firing blasts, we can potentially take them onto our side and try to turn them away from MRM. I want to keep things as nonlethal as possible."
"Got it. Do you think Clemont could teach Hank or Ihu how to use those? Hank could probably learn if it's relatively simple, but I'm not sure about Ihu."
"Give the kobolds some credit. Clemont's on good terms with them, so we can definitely try."
"Fair enough. Tamaru was able to learn an entire video game in about five minutes, so..."
"As for Hank...worth a shot too, though we want him to focus on getting Echo out of there."
"Um, by the way, what should I, like, call you? You've just got some question marks for a name."
"Six."
"wait, so why didn't you just put- nevermind. Six. Got it. Anyway, my main goal is to get Echo and head home- I don't want to go too far out of my way to try and get MRM's TCP on our side, but if I can, I will. I'm honestly hoping we don't see her at all."
"That'd be best...though we'll probably go after her ourselves when possible. Also-" Their voice grew stern. "If we're going to work together, I have a no lethality rule. A rule. You only kill if there's no other option to keep your TCPs safe, and I mean no other option. Break it, and I'll consider you an enemy. Do I make myself clear?"
Posted by Ignispark - 11-22-2021, 08:47 PM
Unsure how much is known about the defenses around the base. If the fauna had a camera attached or there's been silent recon between the spurts of action, she might have an idea of some the security currently in place, as well as the placement of things like the rails.

It seems that the current impression made has been 'pacifist schmuck who talks too much and has no idea how to do strategy in the slightest', though that could have just been to mock us or to lower our guard. If it's true though, perhaps we have a one time edge to catch MRM off guard.

Probably the biggest semblances of strategy, if you could call it that involves the usage of non-TCP assistance like a turret, the golem, a now-deceased guardian bat to keep TCPs out of the line of fire some, with less success than hoped. Also, there has been coordinating with the kobolds. Strategy overall could probably use some work, to be honest. Avoidance won't hold forever, after all.
Posted by knux400 - 11-22-2021, 08:01 PM
"Okay, so... Our bat type, Echo, got shot by one of MRM's TCPs. She's sheltering in PKL's base right now. So we're looking to form an alliance to put down MRM; they've hurt one of our TCPs and are likely looking to hurt more cats. We've got PKL's assistance as well as some kobold buddies right now. We haven't spoken with CRC yet.

The only things we know about MRM's TCP are: they are green wearing camouflage, they can create an obscuring bubble, and they have a ranged weapon. We need to figure out where MRM's base is, what their TCP is, and what kind of stuff they've been working on.

Specific details Echo's injuries are a shot wing/fluid loss and water mixing, currently being treated. TCP in question appears to be a weapon type, likely some sort of long range beam cannon or rifle. It is green and has some sort of armor which interferes with interaction and vision by players in the vicinity. Capable of tracking a wounded TCP. There is also an unaccounted for flying fauna, which was likely also made by MRM which is purple and has batlike wings.

We've also got a security camera system at our base as well as a set of train tracks centered on us. We also left a golem a bit further behind, it couldn't fit through the cave opening. And we created mole people... somewhere. Haven't run into them yet."
"...hm.

Understood. MRM is not to be toyed with, so we're going to have to think strategically here. Clemont is physically pretty strong and bulky, but his pitchfork isn't going to do much against a ranged weapon, let alone a beam cannon."


They pause.

"Could be railgun, or plasma rifle. Both are pretty nasty, and can blow through TCPs cleanly and efficently. Only real drawback to them is the nasty health cost for firing. Our best shots at taking something like that out are disabling or removing the weapon itself, making it use so many shots that its health drains out.

I'm going to make Clemont a shield that can absorb blasts, probably at the cost of health- a gradual drain if possible, versus damage chunks. Doing that will allow us to make this TCP waste shots while still giving the impression of doing damage, without any actual wounds. MRM isn't stupid, so she'll very likely catch on quick- but she's headstrong, and might go for it anyway. She doesn't care about the livelihood of her TCPs at all in my experience, so it's decent bait.

...however, I have no idea what to do about your ...sticker type? Logically, you wouldn't risk him being in a fight at all. He'd get killed on sight."

"I'll... figure something out, I guess. For right now at least, he's my only option for getting Echo home safe, and he seems willing to help.

...it's a puffy sticker type, by the way."
"Puffy sticker. My bad."

They sound legitimately apologetic, but it quickly fades.

"If you're going to insist on putting a defenseless TCP in danger, you're going to want to consider a strategy that doesn't involve direct violence. Your priority is getting Echo home safe, so...maybe Clemont could keep the MRM's TCP busy while your TCP makes a break for it and tries to bring Echo home-"

They pause again, sounding somewhat flustered this time.

"...sorry, I really should have asked for puffy sticker type's name. I'm usually better about that."
"It's Hank, but don't worry about it!"

"I mean... I wouldn't say I'm insisting on it, it's just that they're my only other TCP and I'm not sure I can wait until Echo's well enough to make the trip herself. I agree with you about Hank being in a fight, which is why I'm trying to gather as much help as I can. I think it would be best if Pick-uh, PKL made Echo a gurney or something that Hank could push, while Ihu and Clemont escort him. MRM's TCP took quite a few shots at Echo already, so hopefully it'll still be resting, but... I don't know. We'll figure it out."

"If we can get a cover on that gurney that can potentially shield blasts, even better. Not sure of a material that could do that, though... How much would you say MRM knows about your strategy? ...what is your strategy?"

Clemont starts to walk and talk, clearly heading back for his base, with Hank and Ihu following along. Him and Hank are still talking about the dinos. You're tuning it out for now, but it might be good to go back and look at later.
 
[Image: 127.gif]

Show ContentCHAT LOG:
Posted by Ignispark - 11-19-2021, 09:30 PM
(11-19-2021, 12:38 AM)victorianflorist Wrote: Our Bat-type, Echo, got injured by MRM's actions and is sheltering in PKL's base.

Continuing this. IIRC: Specific details Echo's injuries are a shot wing/fluid loss and water mixing, currently being treated. TCP in question appears to be a weapon type, likely some sort of long range beam cannon or rifle. It is green and has some sort of armor which interferes with interaction and vision by players in the vicinity. Capable of tracking a wounded TCP. There is also an unaccounted for flying fauna, which was likely also made by MRM which is purple and has batlike wings.

Other relevant tactical data to consider mentioning: Camera/sensor/turret system at base, the locomotive?, the Golem currently located a bit up, the other kobolds, the presence of another npc group mole people somewhere unaccounted for.
Posted by aeshihowl - 11-19-2021, 09:29 PM
We're looking to form an alliance to put down MRM; they've hurt one of our TCPs and are likely looking to hurt more cats. We've got PKL's assistance as well as some kobold buddies right now. We haven't spoken with CRC yet.

The only things we know about MRM's TCP are: they are green wearing camouflage, they can create an obscuring bubble, and they have a ranged weapon. We need to figure out where MRM's base is, what their TCP is, and what kind of stuff they've been working on.
Posted by victorianflorist - 11-19-2021, 12:38 AM
Our Bat-type, Echo, got injured by MRM's actions and is sheltering in PKL's base.
Posted by knux400 - 11-16-2021, 01:04 AM
"It should be fine, Pickle. There's a lot of reasons they might've been acting that way, and besides, they seem to have a grudge against MRM. They could even have a bit of insight into what they're up to."
"...If you say so! Just let me know what the plan is once you're done talking, please."
"Of course! See you in a bit. Thanks again for taking care of Echo."
"Yeah, no problem! See ya!"
 
[Image: 125.png]

An icon flashes on your screen briefly, signifying that the call has ended. You decide to let Hank know you're off the phone and this mystery person can call you whenever they're ready.

Hey Hank, let Clemont know their player can call me whenever they're ready. Oh, and uh... what did Clemont mean by dinos exactly?
Trinket says she's done, and your player can call whenever they're ready.
Alrighty! They'll call you right away!
By the way, uh... Trinket wants to know more about your dinos if that's okay?
Oh, my dinos are my pride and joy- I've got three of 'em and they're just babies but I'm going to raise them up right.


As they're talking, a call comes in from ???. You accept it, and are greeted by a new face.
 
[Image: 126.png]

You quickly switch back to your view of Hank, keeping an eye on his conversation with Clemont. It's tough to concentrate on two different conversations at once, but you're managing it.

"Let's make this quick. Your TCP's in trouble, and we need to go handle that situation."

"I'm not interested in small talk or making friends. So tell me what I need to know."
Posted by victorianflorist - 11-12-2021, 09:59 PM
Hank, ask Clemont what he means by dinos while we talk to this new person.
Posted by Ignispark - 11-12-2021, 07:51 PM
Note that it's probably a good idea to go ahead and team up with the person, even if they were rude. There could be a lot of reasons for that and regardless, we've gotten info that they have a pre-existing grudge against MRM. They might have some insight into what kinds of dangers might come up.

Then, finish up the call and get the next call started to take the midnight express train to alliance city.
Posted by knux400 - 11-11-2021, 09:26 PM
Trinket says yes to the call, would your player be okay with letting PKL in as well? Maybe we could get an alliance going.
Well, my player says group calls aren't really a thing...
But either y'all or us can pass on stuff later.
Alliances are fine by us, long as people are proven trustworthy.

Oh, okay! Trinket says PKL is nice, he's the one taking care of her other TCP right now. She's actually in a call with PKL right now!
We'll call you once you finish up that call, then!


"Hey Pickle?"
"-buh! Yeah?"

Sounds like you startled him a bit.

"I'm getting a call from another player, so I'm going to have to let you go, okay?"
"Gotcha! Echo's still asleep, by the way. ...In case you were wondering."
"I kinda was, thank you. Didn't want to be rude about it or anything."
"Alright, see ya then! Who are you talking to, by the way?"
"Uhhh... Well, it's definitely not MRM, so either CRC or the three question marks person. I'll let you know in a bit. We were thinking of forming an alliance if that's okay with you?"
"S-sure! It's just, the question marks guy and CRC were both a bit rude to me when I asked them for help, so...
...But if you're okay with it then I'm okay with it!"

 
[Image: 124.png]

Meanwhile, Hank, Ihu, and Clemont are sort of just standing there. Clemont is shifting his pitchfork from side to side, Ihu is fiddling with their spear, and Hank is folding and unfolding their palm in some kind of stimmy fashion.
Posted by Ignispark - 11-10-2021, 04:34 PM
Yes! Strategy is important. And collaborating with someone with dinosaurs is also always the right answer.
Posted by victorianflorist - 11-10-2021, 12:33 PM
Sure!
Posted by MarxzVulpez - 11-10-2021, 09:58 AM
Yes, let's do the call! see if we can maybe get pickle in on it too and maybe form an alliance
Posted by knux400 - 11-10-2021, 09:32 AM
Hank and Ihu proceed inside after a bit of hesitation, only to be met by a familiar voice. Clemont appears from the right side of the screen, and some gentle chittering and whining can be heard from further beyond.

stay right there little bud, i'll be back in a bit
 
[Image: 124.png]

Oh, hey there Ihu! I see you've brought a friend, c'mon in-

Clemont hesitates.

Well...maybe not. I don't know how my dinos would react to strangers.
What brings you around, anyway? I didn't get any warning that we'd have guests.

This is Hank, he's another one of Trinket's TCPs.
Echo got hurt really bad while she was exploring, and I need to go bring her back. But she's pretty far away, so I got Ihu to help me and I was wondering if you could, too. Echo's safe with another player for now, but... whoever attacked her might come back.
...Well, shit.


Clemont visibly pauses, thinking it over a bit.

Was it MRM?
...My player wants to know.

Trinket?
...Yeah, it was MRM.
Yes, it was MRM.


He nods and disappears off-screen for a bit before returning with a pitchfork in hand.

I'll come along. MRM is a big threat, apparently my player has met her before, and, well, I'm pretty sure they have a score to settle.
...They want to know if you wanna talk to them directly. Get some strategy going.
You mean Trinket and your player talk directly?
Yup! How about it?
Uhh...
Posted by MarxzVulpez - 11-09-2021, 08:17 PM
Feel free to check this place out, but from the looks of it this is somethings den/nest/living space, be ready to bug out of there really quick if necessary
Posted by victorianflorist - 11-08-2021, 09:31 PM
Go check out the giant skeleton
Posted by dediles - 11-08-2021, 08:27 PM
yo is that a base over there or just a massive skeleton?, because we don't need a giant skeleton right now thanks.
Posted by Ignispark - 11-08-2021, 08:22 PM
Investigate the ?Massive Creature Skeleton?
Posted by knux400 - 11-08-2021, 08:17 PM
...This way. If there's nothing here, we'll check the west corridor, then the northern one.
The what-thern one?


Hank gestures to the small opening to the SOUTH, ignoring Ihu's confusion for now. The two of them move in with the golem following closely behind.
 
[Image: 121.png]

Hnnh... This path is kind of narrow.
Really? I think it's fine.
That's because you're a giant piece of paper.
Oh, yeah.


The golem has stopped, seemingly unable to continue. It pushes itself into the narrowing corridor, making annoyed metallic grunts and scraping noises as its body rubs against the rough stone.

Golem, stop! You're getting yourself stuck.

It looks at Hank questioningly.

...Just pull yourself back out of there and wait for us. We'll be back in a second.
Y-yeah. What he said. You can listen to Ihu, he's a friend.
They.
They're a friend.


The golem obliges, freeing itself from the tunnel with a horrid scraping noise. It steps back and shifts into a resting position with a deep sigh.

Do you think we'll be okay on our own?
I can handle myself. If something happens, just stay behind me.

 
[Image: 122.png]

The two continue into the room beyond... and stop abruptly. Neither of them speak, they just gape in awe. Frustrated at your limited vision, you decide to switch to your map view to see what's the matter, and-
 
[Image: 123.gif]

-Oh.
Posted by victorianflorist - 11-07-2021, 04:53 PM
I second Shivers
Posted by SHIVERS - 11-07-2021, 02:26 PM
Quickly check the small opening to the SOUTH, seeing as it seems like an unassuming place to hide.
May as well look in on the WEST opening, as well, just to see if you see anything inside.

If nothing particularly piques interest without looking in, head NORTH, I'd say.
If there's any sort of vehicle you could get running along the tracks, it may help you search faster.
Posted by knux400 - 07-21-2021, 10:01 AM
We're going to go see if we can grab another friend to help us out, but we're not sure where they are. Just follow my lead, I'll take you to them.

Looking at the map, you recall first meeting Clemont just outside the kobolds' cave. You also remember the knocker taking his egg in addition to Topaz and the kobolds' gems, so you presume his base must be somewhere nearby. It also occurs to you Ihu might know more, given that the kobolds have talked to Clemont before.

Actually, Hank, would you ask Ihu if he knows what direction Clemont is in? That's the person we're looking for.
Trinket wants to know where Clemont is.
Clemont? Oh, the other tiny cat thing. None of us really saw where he came from, but he walked off down that corridor.


Ihu gestures to the passageway on the lower left corner of the screen.

Are we heading that way, then?
Yes.
Yes. Golem, follow.


Hank leads the way down the corridor, the golem bringing up the rear of the party.

Why do you call yourselves 'Tiny Cat People', anyway? You're pretty much the same size we are and you don't really look much like cats. I mean, you kind of do, I guess, but Echo is more of a bat and Clemont is kind of... something else.
I don't know! That's just what we're called, I guess.
Weird.


As you walk, you realize this is where the knocker's den was. Ihu takes a small detour to check it out, and once Hank gets close enough, you're able to see, too. The net is torn and empty, and the knocker is nowhere to be found.
 
[Image: 118.png]

...Great. It must've gotten free at some point.
What did?
The gemstealer. It took things from a bunch of people and hoarded them here, but Echo beat it up and trapped it under a net. But that was a while ago, so it probably woke up and scurried off somewhere.
Is that bad?
Maybe. But your big metal friend could probably handle it if it tries to bother us again.


The three continue onwards, and before long, Hank reaches a fork and stops.

I've never been this far away from home before, so I've got no clue which way Clemont came from.
...I'm assuming that's why you stopped, right?

Y-yeah, hang on a sec.

 
[Image: 119.gif]

You just came from the EASTERN corridor. There is a large opening to the NORTH with train tracks running through it, another large opening to the WEST, and a much smaller opening to the SOUTH.

P L E A S E  W A I T ,  S O F T W A R E  U P D A T E  I N  P R O G R E S S

Your game freezes for a few moments, but it returns fairly quickly.
 
[Image: 120.gif]

...Oh. That'll probably be helpful.
Posted by MarxzVulpez - 06-16-2021, 03:38 AM
seconding going to where Clemont was
Posted by dediles - 06-16-2021, 12:43 AM
go to the place. you know the one.
Posted by skinstealer - 06-15-2021, 10:40 PM
gotta head down to where clemont was at, see if him and his player can help!
Posted by knux400 - 05-27-2021, 01:31 PM
(the golem is still there i just forgot to put it in)
Posted by knux400 - 05-27-2021, 01:26 PM
Trinket wants to know about what dangers are out there, aside from the golem.
...Wouldn't Trinket be the expert on that?


Hank involuntarily takes a step back at Orkahm's exasperated tone.

Sorry. Just... relaying what she said.
It's fine.
The only dangers I know of are the knocker from earlier, and obviously whatever hurt Echo in the first place. But you seem to have a better idea of what did that than I do.


Hank gives Orkahm a nervous look.

And by 'you' I mean Trinket. What do I look at if I want to talk to her, anyway?
I dunno. I just don't look at anything.
Weird. Did you need anything else?
Did you have a stretcher or a cart or something that we can use to carry Echo back in?
Geez, how badly hurt is she?!
...Badly? Trinket didn't really go into detail.
Great. To answer your question, though, not really. I suppose I could throw together a wheelbarrow or something if you give me a day or so, but it sounds like you're in a hurry.
We kind of are, yeah.
Then no. Ihu's fairly capable, they could probably help with carrying Echo. But-
Ihu can also speak for themself, thank you.
-But we don't have anything like that ready to go. Sorry.
That's okay, thank you.
Alright. Good luck, you two.


With that, Orkahm heads back inside and shuts the door.

Sorry about him. He's had a rough day. Where to?
 
[Image: 117.png]
Posted by Ignispark - 05-21-2021, 08:35 PM
Thirding asking about dangers. Maybe also ask if they have anything that could be borrowed that might be helpful in transporting Echo back in case she is unable to walk. Something like a cart or a stretcher could probably be moved by the golem.
Posted by Blue_Fox - 05-21-2021, 08:17 PM
Seconding asking about any further dangers
Posted by skinstealer - 05-21-2021, 08:10 PM
think we're good, though it might be a good idea to ask ihu about the dangers theyve seen around here aside from your golem
Posted by knux400 - 05-21-2021, 01:18 PM
You definitely don't think Hank should go by himself- but maybe with some backup?

You aren't entirely sure where Clemont's base is, not having seen it yourself, but you could ask the kobolds for some help. There's also the golem, currently sitting idle in the garden. You figure the golem would be a good backup option if the kobolds end up saying no.

With regards to fortifications, your base should be pretty heavily fortified already, what with the force field and coded gate around the perimeter. Theoretically nothing should be able to get through that, but nothing has ever tried to force their way in, either. You don't have much in the way of camouflage, but you did happen to spawn in the middle of a tunnel with two narrow entrances, so it's not the most obvious location. Plus the winding nature of these caves makes navigation difficult, as you experienced firsthand with Echo.

There is actually something you can do.
Oh?
Echo's pretty badly hurt and she could use someone to escort her back home again. The place you're going to be headed is pretty far away, and it might be dangerous. The TCP that hurt Echo could go after you.
...Okay.
If you do go, I'd have you stop at this other place first. It's in the opposite direction, but there are some people there who might be willing to help. You would also be bringing the golem with you.
The golem?
Yeah. You should be able to order it to do things by talking to it. It's pretty tough, so you could order it to fight for you if something comes up. I can't really do much else for you since Echo's away, which is part of the reason I need her back as quickly as possible. If you don't want to go, that's fine. I understand if this would be too much for you.
...No. I can do it.
You sure?
...Yeah.

 
[Image: 114.png]

Hank steps out into the garden again, turning hesitantly towards the golem.

How do I... Hey golem?

The golem turns abruptly towards Hank with a metallic grunt.

I... I need you to follow me. Stay close and don't attack anyone unless I tell you, or if they attack me first.

The golem grunts once and then shuffles towards Hank, stopping just next to him. Hank looks a little unsettled by its presence, but he seems to be adjusting quickly.

You direct Hank through the south gate, the forcefield still humming quietly. Hank and the golem begin heading south towards the kobolds. It's a pretty short walk, even if Hank's pace is a bit slower than Echo's.
 
Stay there.

The golem grunts and stops moving a short way back from the door. Hank hesitantly raises a puffy fist and taps on the door.

Hank?
Yeah?
Your hands are a bit... soft. They probably can't hear you.
Oh.


Hank brings his arm back and pounds on the door three times, each pound producing a quiet knock. After a moment or two, Hank is greeted by Orkahm.
 
[Image: 115.png]

Another visitor?
Hi... Orkahm, right?
You know me?
I'm a friend of Echo's. Trinket sent me?
Sorry. It's been a long day and I can't trust anyone who just shows up wi-
Oh!
Hm?
They are a friend of Echo's! I know that big metal thing!


Tamaru emerges from the living room, having been listening in on the conversation.

That's the scary metal thing I was telling you about. The one in the yard that guards Echo's base?
You mean the one that almost attacked you before Echo told it not to?
She apologized for it afterwards. But this is the same one. I don't know why it's out here, but I do recognize it.
...Okay.
It's to keep me safe. There's... dangerous things around.
Fair point. What did you need, uh...
Hank. I need your help.


The two kobolds give Hank a questioning glance, and the other two are poking their heads out of the next room, listening.

Echo's hurt, and she's very far away. I'm going to go and bring her back to our home, but Trinket thought it would be a good idea to bring someone with me. And, um, I guess you guys know Echo, so Trinket thought maybe we could ask you for help?
...Hang on a minute.


Orkahm closes the door. You can hear some hushed discussion going on, but you can't tell what anyone is saying. Even Taipu is being uncharacteristically quiet. After a minute or two, the door opens again, and Ihu steps out carrying a spear and a shield. They also have a pack strapped to their back.

I'll come with you.
Oh!
Hank, right? I'm Ihu.
Ihu. Nice to meet you.


The two shake hands, although there is some difficulty letting go due to Hank's sticky palm.

...Sorry. That's just the way my body is.
It's alright.
Stay safe, Ihu, and remember what we talked about.


Ihu gives Orkahm a look of disapproval.

Right.
 
[Image: 116.png]

Did you need anything else before you head out?
Posted by MarxzVulpez - 03-22-2021, 08:39 PM
I'm seconding sending Hank out, but let's definitely see if we can get help from someone like Clemont or the Kobolds or both, strength in numbers and all that. I wonder if there's also a way we can set our base up to be either disguised or more fortified while we're away, we don't want any ransacking jerkasses wrecking shit
Posted by King-Clod - 03-21-2021, 12:17 PM
I'm not sure if we can send Hank out right now in good conscience- we still can't make him any protective gear, and given everything that's happened, I'd be wary sending any TCP out without precautions. Maybe we can tell him that we're proud of his eagerness, and that he'll get his turn to help, but right now we just want to make sure he's safe.
Posted by Monologue - 03-21-2021, 11:57 AM
Yeah, if he wants to help then it wouldn't be a bad idea to have him come alongside someone else.
Posted by skinstealer - 03-19-2021, 10:03 PM
it might be dangerous to send hank out considering he's just a sticker...maybe he could go down to the other base and ask clemont to come with him as backup?
Posted by knux400 - 03-09-2021, 09:16 PM
Some sort of machine- presumably the fluid cycler- pops into existence next to the bed. It has a clear chamber on top, connected to another chamber and two rubber hoses, each ending in a needle. Stitch unwraps herself and helps Echo onto the bed, guiding her into position.

"That's fine. Sorry I'm using up so much of your resources."
"It's alright! You helped my TCP, and I'll help yours. Besides, we're at my base- technically I have infinite resources right now."
"Do you think that enemy TCP is going to come back? They know where you are now."
"..."

"Probably. Stitch said they looked tired, so it might be a while, but... Probably. I don't know. They seemed really intent on just..."
He trails off, but you get the idea. In the meantime, you type to Echo a bit.

I’m so sorry, Echo. You were so so brave and you did amazing. I’m going to get better at strategy to keep you and Hank safe, I promise. This nice TCP here- her name is Stitch- is going to help you feel better, but please let her know if anything goes past your boundaries. She’s here to help but you’re the one in control here. Let her know what you need, please. I’ll stay here as long as you want, but I am worried about leaving Hank alone for so long. If it’s okay with you, I’d like to go check in on him and I’ll be right back.

its okay

wasnt your fault

go check on hank, ill be fine

 
You're not sure if it's the exhaustion, the bed she's lying in, or the blanket TCP that was wrapped around her, but she's definitely starting to nod off. Poor thing.
 
[Image: 112.png]

Stitch is calmly talking to Echo. You decide it can't hurt to stay and listen for just a little bit before you go check on Hank- you're worried too, after all.

Show Content CW: MEDICAL, NEEDLES:
You figure everything's working properly and Echo will be fine for a minute or two, so you switch to your view of Hank.
 
[Image: 113.png]
Sorry about that, Hank! Are you doing okay?
-Ah! Yeah, I'm okay. I decided to check out the RIGS upstairs. It took me a while to figure it out, but it's pretty fun! The controller is a bit hard to use, but I'm getting used to it.


RIGS? You realize he must be referring to the Rapid Response Gaming System, or RRGS for short. It's often anglicized to RIGS since it's easier to pronounce. You have no idea how he managed to pick up common Morbit slang, but it might just be the way TCP speech works.

That's good! Listen, are you okay to stay here a while longer? Echo is in a little bit of trouble and I need to help her out.
Oh no! What happened!?
She... Got hurt by one of the other TCPs. One of the other players I was talking about earlier decided to be mean, so their TCP hurt Echo. She's safe now, though- she's with a friendly player and their TCP, Stitch, is taking care of her.
Okay.
...Is there anything I can do to help? I'm not feeling bad anymore, I was just waiting for you to finish whatever you were doing.


You start to tell Hank to stay put, but... is there something he can do? It might be worth sending him to escort Echo back home. It would be a pretty big job for someone so new, but he seems eager to help.
Posted by cosmo - 02-12-2021, 08:48 AM
we need to check in on and comfort echo. I imagine it was really really scary to go through and I feel awful that we messed up in such a way that our carelessness led to her getting hurt so bad. I’m so sorry echo. you were so so brave and you did amazing . I’m going to get better at strategy to keep you and hank safe, I promise. This nice tcp here is going to help you feel better, but please let her know if anything goes past your boundaries. She’s here to help but you’re the one in control here. Let her know what you need, please. I’ll stay here as long as you want but I am worried about leaving hank alone for so long so if it’s okay with you I’d like to go check in on hank and I’ll be right back. (check on hank After talking to echo if she’s okay with it)
Posted by King-Clod - 02-11-2021, 03:34 AM
I'm definitely fine with it. Sorry I'm using up so much of your resources, honestly.

Do you think that enemy TCP is going to come back? They know where we are.
Posted by knux400 - 02-10-2021, 11:44 AM
Thinking quickly, you tell Echo to shoot the TCP with her stun gun. At the same time, you talk to Pickle.

"Get the drone to divebomb the TCP! Hurry!"
"Y-yeah!"

You can hear frantic typing over the microphone. Meanwhile, you look back at the screen to Echo's reply.

I can't!! I'm not wearing my arms!!
 
You barely have time to mutter an expletive before you hear the shot- and a dull thwack. The shot goes wide, barely missing Echo's head. You can hear the sounds of a struggle from down the tunnel.
 
[Image: 109.png]

You give Echo a brief explanation of what water is and how to swim in it, and before you even tell her to jump in she understands what you're about to ask of her. As the sound of a drone being smashed on the ground resonates from the tunnel, Echo turns and leaps headfirst into the water. She flails a bit at first, but quickly figures out how to push herself forward thanks to your explanation. However, she's forced to release the pressure on her wing in order to swim properly, and the wound becomes WATERLOGGED.

"I told Echo to swim across, can you get Stitch over here with a boat or a rope or something-"
"Already on it! One second..."
 
[Image: 110.png]
Sure enough, you see a floppy blanket type scoot its way across the ground, flinging a life preserver into the water. The moment Echo wraps her good wing around the side, the blanket type wastes no time reeling Echo in. One final shot rings out from across the water, but it misses again. Echo scrambles to her feet as Stitch hurriedly pushes Echo out of the line of fire. You hear a new TCP voice that sounds of soft fabric rustling and thumping, and you realize it's Stitch's. Her voice is urgent, but still somehow calm and soothing despite the situation.

It's this way. Down this tunnel.

Stitch pulls Echo into a cozy-looking- if a bit sparsely furnished- cottage, where Echo collapses onto the middle of the floor. Just like with the kobolds, the roof of the building disappears the moment Echo enters. Stitch immediately wraps herself tightly around Echo, completely engulfing her.
[Image: 111.png]
 
What are you-
It's okay. This will help you feel better.


Echo sighs and visibly untenses. Stitch stays wrapped around Echo, fluid and water soaking into her body. If she cares at all about being clean, you can't tell. Meanwhile, a MEDICAL BED and a SUTURE KIT pop into existence on the far end of the room.

You'll need a fluid cycler.
They look like they've lost a fair amount of fluid, and the swim didn't help much, either. Let me stay wrapped around them for a bit longer just to get them stable and relaxed, and then we can work on their wing.


You realize Pickle must be talking to Stitch. She seems acutely aware of Echo's condition- Pickle probably taught her TCP ANATOMY or TCP MEDICINE or something.

Yes. I saw it turn and leave. It looked tired.

"Stitch says the TCP left after Echo got across the water. She also says Echo's wound has been bleeding a lot, and also that she's gotten waterlogged from that swim. She's going to stay wrapped around Echo for another minute or so, then we'll get them onto the table and start fixing them up."

"If, uh, that's okay with you."
Posted by cosmo - 02-08-2021, 08:23 AM
nevermind, deferring to king-clod’s plan
Posted by cosmo - 02-06-2021, 06:25 AM
we don't know how long the stun will last for, it could come to before support from pickle arrives. with the stealth suit activates and echo no longer leaving a trail of fluid, it shouldn't be able to track us, especially if we make use of its stun time to get a head start.
Posted by King-Clod - 02-06-2021, 04:28 AM
Once the TCP is stunned I think we should do something to tie them up and make sure they can't follow us, if we leave them stunned and head back towards our base what's stopping them from getting up after a few minutes and following suit? Once it's knocked out can Pickle's make some rope or something and bring it to us? Their base is nearby and they probably have a way to cross the water.
Posted by cosmo - 02-06-2021, 03:57 AM
(02-05-2021, 07:29 PM)King-Clod Wrote: Ask Pickles if he can divebomb the tcp with the drone to trow off the shot. Tell Echo to shock him.
If that works, ask Pickles to make a boat for us to get to their base, and check the enemy TCP's body for what type it is (and what gear it has) after it's knocked out.

this but i want to add a few specifics and change up the escape plan.
1. tell pickle to specifically divebomb the tcp from behind so it doesn't see the drone coming
2. warn echo in advance and tell her to rush and shock the tcp as soon as the drone attacks
3. have echo re-activate her stealth suit and run back the other way as soon as the tcp is stunned - don't look back. the water is too risky and now that the bleeding's stopped it can't track us in stealth mode.
Posted by King-Clod - 02-05-2021, 07:29 PM
Ask Pickles if he can divebomb the tcp with the drone to trow off the shot. Tell Echo to shock him.
If that works, ask Pickles to make a boat for us to get to their base, and check the enemy TCP's body for what type it is (and what gear it has) after it's knocked out.
Posted by dediles - 01-31-2021, 04:54 PM
I would like to know what Echo has on her, but barring that... Echo can't fight this TCP. Talking to them wouldn't do any good either. There is only one desperate gamble I can think of.

My Proposal: Ditch anything heavy and jump into the water. It's like dense heavy air. Swimming is like flying, except water has a lot more resistance, so you have to be careful and slower about your movements. Keep your head above water so you can breathe, if you need to breathe, and make sure you minimize the area of your wings when you push them forward, then maximize the area when pushing back. kick with your feet in steady motions, and get the hell outa dodge.

I can only hope that being weighed down by metal makes the TCP bad at swimming and that they can't take enough shots at echo before she puts enough distance or cavern walls between them. It's a big gamble, but I can't think of anything else to do.
Posted by knux400 - 01-31-2021, 10:04 AM
(Author's Note: Changing some formatting stuff with this update. Ingame text is now bold, which should make it easier to see text colors, and spoken text now has quotation marks around it to differentiate it from narration. If you want to suggest a formatting change or if anything is hard to read for some reason, feel free to leave me a suggestion in parentheses. Thank you all for reading!!)

You take a moment to recount what allies you have and where they all are.
 
[Image: 105.gif]
The first allies that come to mind are the KOBOLDS you created- Orkahm, Ihu, Taipu and Tamaru. They're marked with a pink K on your map, and they're pretty close to your base. (On a related note, the knocker's den is marked with a grey N. Not an ally, but still useful knowledge to have)

You also created some MOLE PEOPLE at the same time you created the kobolds, but you haven't found them yet. They could be anywhere on the map, but if you had to guess, you'd posit that they're relatively close to your base since they're your creation.

CLEMONT is... sort of an ally, you guess? He doesn't seem hostile, and neither does his player. Unfortunately, you have no idea where he or his base is. Or who's talking in his earnub, for that matter. It has to be either CRC or ???.

PICKLE seems very friendly, if slightly tentative and scatterbrained. He has a blanket type TCP named Stitch, and she's the one piloting the drone that's tailing the hostile TCP. He says his base is in O-1 and O-2.

BACK AT BASE, you have Hank the freshly spawned puffy sticker type, Opal the generic animal companion, Pumice the mole, Topaz the canary, and the unnamed golem. Well, mostly unnamed. You put a 'FRANK GOLLUM' pin on it, but no one seems to have noticed it yet.

As for EVERYONE ELSE... MRM's TCP is the one chasing Echo down. From what descriptions you've heard, you're guessing it's a weapon type of some sort. There's one other player you haven't seen at all yet, either CRC or ???. They're the one that isn't Clemont's god.

With that sorted, you CHECK Echo.
[Image: 107.png]
Echo is a BAT TYPE TCP. She's feeling a bit panicked, but is doing her best to push through it in order to avoid getting shot again. She is thinking of how best to escape her current situation, and also wondering what the heck all this 'water' stuff is (although that's not really a priority right now). She cannot currently fly due to the sizeable hole in her right wing, although the bleeding has temporarily stopped due to pressure she is applying to it. Her health is currently at OKAY.

How you holding up, Echo?
Fine! Can we talk later, please??
Sorry. Change of plans, turn right instead.


Echo doesn't hesitate, sprinting WEST in the direction of Pickle's base. Speaking of, it's about time you checked in with him.

"What's Stitch seeing?"
"The TCP just jumped over a stream. It's slowing down a bit, though."
"Okay, we're heading to you. Make sure Stitch is somewhere safe."
"She's holed up inside the cottage, she should be fine for now."

As you're talking to Pickle, you can see Echo making her way through a few more rooms. She stops abruptly.
[Image: 108.png]
...Trinket??? I really don't think I can jump over this one!!
Go back the other way! Go left instead!
I've gone too far down this path already! It's blocking the exit!


"Uhh, Trinket?? I think Stitch is seeing Echo through the drone. Like, for real this time. The TCP has a direct line of sight on her."

For the first time, you hear a new voice coming through the speakers. It sounds like electronic whining and grinding, like the sound of a large, powerful machine waking up. In rough, ragged TCP speech, you can make out a single word...

Gotcha.
Posted by King-Clod - 01-25-2021, 10:20 PM
Either base we go to, our attacker is going to chase us there. Clemont's base would be easier to leave without getting closed in, but I'm afraid their player wouldn't take well to us leading an aggressive player to their base. I hate to lead to attacker back to Pickle's base, but he's the only one I'm certain will help us. Get to Pickle's, fix Echo's wing, and try to figure out a plan of escape from there.
Posted by cosmo - 01-25-2021, 07:31 PM
pickle’s base and once we’re situated there, check in on hank. we’ve already left him alone for quite a while which is unfortunate but we need to guarantee echo’s safety first.
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